A hypertext tale by Walter Sorrells


AUTHOR'S INTRODUCTION
TO THE HEIST

I'm suspicious, as a rule, of theoretical blather about writing, but hypertext fiction is still new to enough people that The Heist probably deserves a modest bit of prefatory commentary. I'll try to hold the theory to a minimum.

Basically all I've set out to do here is write a short noir-flavored crime novel using hypertext techniques. I use the term "novel" broadly: the amount of writing in this story equates to about 150 pages of typeset text. But depending on how you read it, it could end up reading more like a short story or novella.

A lot of the hypertext fiction written today is arty literary stuff. Me, I'm a commercial writer. Meaning my goal generally is to write things that will amuse and divert people. So The Heist was mostly written as an experiment to see if I could write something that was entertaining -- as opposed to self-consciously arty and "interesting". (Interesting, in this sense, meaning really goddamn tedious.)

No attempt has been made here to do anything innovative with the hypertext form...such as it is.

I wrote the bulk of the novel in about a week. This is way too fast for decent quality control. But then what do you expect for nothing? So if you run into the occasional misspelled word or flat scene, put it down to haste. I know that sounds like a piss-poor excuse for failures of craft (which it is). But it also happens to be true: The Heist does not represent my best work.

So caveat emptor, folks. But I hope you'll read it generously, which is to say, in the same slap-dash, experimental spirit that it was written.


Anyway, for those of you unfamiliar with the term, what is hypertext fiction anyway?

Hypertext fiction is simply fiction written using the sort of associative techniques made possible by computer technology. In practice this means that instead of going in a straight narrative line as you would in a printed novel (or, for that matter, an epic poem or a country and western ballad), a hypertext story just spreads out like oil on a pond.

Practically speaking, hypertext works like this: Certain key words (or other visual items such as pictures or icons), can be clicked on and will lead to other pages of the text. In other words, it works just like everything else on the World Wide Web.

My friend Abe Dane (who runs a big commercial web site for the Hearst Corporation's magazine group) and I were talking about the Internet once, trying to come up with a mental model which would help us make sense of the thing. I seized on the word architecture -- mostly, I suppose, because it has a magisterial, ponderous quality to it. "What's the architecture of the Internet?" I asked, rhetorically.

"It's a big pile of shit," Abe said. "That's the architecture."

So, too, hypertext fiction. Hypertext happens in piles rather than in the neat stacks we're used to finding in a conventional printed story. One thing branches off into another couple of things which branch into more things. One scene slides into another. One character leads to another. You (the reader) can pursue a story by character or by scene or by any number of other methods.

Which, as a writer, is frustrating: it has a way of leading to geometrical complexity.

But this stuff may be even more frustrating for readers. What I'm getting at is that The Heist may be essentially unreadable. But that's your call.

All of which is by way of saying that there's no "right" way to read the story. You can rush through, following a particular character. You can dawdle and meander, get lost in the byways. You can pursue "plot"...or not. You can doggedly track down every link in the entire story. It's more a matter of muddling than reading in the conventional sense. (I suppose the term browsing applies, too. It's just that I hate that word: it implies a kind of cow-eyed dumbness in the reading process, and a trivialization of whatever is being read.)

There are a lot of different ways of constructing a hypertext story. Sometimes they're written so that you get to the end of each scene (or sentence or paragraph), you have a decision to make about which way to go with the story. In its most trivial manifestation, this approach has the feel of a computer maze game: "You're in a room. Lying on the floor are a gun and a knife. Would you like to pick up the gun or the knife?" You click on one choice or another and off you go.

I find that approach to be extremely tedious.

Another approach, used in some of the more arty hypertexts I've looked at, is to have symbolic or obscurely mechanical choices at the end of each section. In one fairly interesting story I read, there were two buttons at the bottom of each section of text, one labelled TRUTH and the other LIES. After reading each section, you'd press one button or the other and scoot off to some other part of the story. An ingenious and interesting idea, but not particularly useful for something like the The Heist which has no particular literary pretensions.

So what I've done is just made links from certain names or phrases that lead associatively to other parts of the story. Call the Blunder Method. Clicking on a character's name will either lead to a new thread within the story or to some kind of background information on that character. Clicking on phrases in the body of a page usually leads to parallel action focusing on a different character. Generally speaking (though not always) if you click on the last link on any given page, it will lead you further down the same thread you've been following. Some threads dead end. Some of the sub-plots are fairly well developed while others are pretty stunted. If you run into a dead end, use the back-up button on your browser until you reach a page that leads somewhere.

All this can be confusing. Sometimes you won't be sure exactly where on the timeline a particular scene is happening. There are some technical ways I could have fixed this, but I didn't bother. You'll figure it out, more or less.

The story is designed to be read using a Web browser. It will look modestly more cool on Netscape, but you shouldn't lose much if you read it through another browser. To accommodate various browsers, I've intentionally avoided gratuitous graphical complexity.

Okay, enough blather. For godsake it's just cops and robbers.

GO TO THE HEIST


© 1995 Walter Sorrells
Look for Walter Sorrells' latest legal thriller Cry for Justice
-- available from Avon Books now!